Real-time
3D Character Animation with Visual C++ Focal Press | 2002 |
ISBN: 0240516648 | 496 pages | PDF | 5,8 MB
Do you have
some experience and a reasonable knowledge of C++ and want to write your
own computer games? Have you ever looked at a PC or Playstation (R)
game with characters running and leaping through an exciting landscape
and wondered how it was done? If so then this book will give you all the
information you need to achieve this goal, whether you are a hobby
programmer, student or even a professional wanting to add that third
dimension to your website.
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